![]() ![]() This in itself is normal, but there is a problem: evasive maneuvers on the part of the destroyer being attacked by bombers don’t do enough to prevent being hit. Now, due to the mechanics of aiming and scattering, it is relatively easy to hit a destroyer with a large number of high-explosive bombs. In Update 0.8.4 we plan to change the interaction between destroyers and dive bombers with HE bombs, while maintaining the effectiveness of this type of aircraft against other ship classes.The change will reduce the effectiveness of squadrons as scouts and also the strike potential at the highest tiers. Now the consumable will give the same increase in speed at all tiers – 35 knots (40 for Japanese aircraft and attack aircraft of all nations) and equally slow down the aircraft by 17.5 knots (20 for Japanese aircraft and attack aircraft of all nations). The Engine Cooling consumable has been standardized for all aircraft.This change, taking into account the time it takes squadrons to reach the targets, will allow ships on both teams to start moving to the control points and take advantageous positions before any squadrons are in the air. Update 0.8.4 will bring a period of time at the beginning of each battle during which aircraft carrier squadrons will be unable to take off due to them having to go through some initial servicing. ![]() The information below is preliminary: deadlines may be moved, and a little later new points may be added. Please remember that plans sometimes change. ![]() We continue to work on improving the gameplay of aircraft carriers and today we would like to tell you about the changes that are being prepared for the next few updates. ![]()
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